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Gran Turismo Sport

Enter a New Era of Visual Experience with ‘Gran Turismo’ for 'PS4'

On November 2, 2016, Gran Turismo series producer Kazunori Yamauchi gave a technical presentation titled “Technical Vision for Gran Turismo on PS4 (Pro)” during the PlayStation®4 Pro event, “JOIN THE FUTURE OF PLAY.”.

With the help of actual slides from the presentation, this article will introduce the techniques used to achieve the exciting new visual enhancements for “Gran Turismo Sport,” which will be released in 2017 exclusively for the PlayStation®4.

4K, 60fps

・Resolution: 1800p checkerboard
・Framerate: 60fps


・Data capture using a bespoke camera developed by PDI.
・Brightness range 100 times higher than the current camera standard.
・Gran Turismo will support current HDR TV’s as well as future HDR devices reaching brightnesses up to 10000 nits. (HDR10・ST.2084)
・GT Tonemap enabling complete compatibility between Standard Dynamic Range (SDR) and HDR TVs.
SDR: Current TV, Target: 100 nits
HDR: Movies, Target: 1000 nits
HDR: Gran Turismo, Target: 10000 nits
SDR: Current TV, HDR: Movies, HDR: Gran Turismo

Wide Color

・Color space increased by 64% from sRGB.
・10nm scale spectroscopic measurement. (Measurement of the spectral base.)
・Full wide color space workflow using BT.2020 at all stages of production, from data capture, materials creation, rendering to output.
The color space recognizable to human eyes
Movies: DCI-P3
Gran Turismo: BT.2020
sRGB, Movies: DCI-P3, Gran Turismo: BT.2020
Please look forward to experiencing the next level of visual enhancements in Gran Turismo Sport, exclusively for the PlayStation®4, upon its release in 2017.